AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Croatia Q1 2022
In Q1 2022, Croatia's top boxing games saw varied performance in downloads, revenue, and active users. Insights from Sensor Tower reveal detailed trends.
In the first quarter of 2022, the top five boxing games in Croatia displayed diverse performance patterns across downloads, revenue, and active users. Here’s a detailed look at the trends for these games based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE had a relatively stable quarter. Weekly downloads peaked at 95 in mid-January and generally hovered around the 70-80 range, ending the quarter with 85 downloads. Weekly revenue was modest, peaking at $156 in the first week of January, and fluctuated around $50-$70 for the rest of the quarter. The game maintained a consistent user base, with weekly active users increasing from 230 in late December to 290 by the end of March.
EA SPORTS™ UFC® 2 by Electronic Arts saw a significant spike in interest shortly after its mid-January release. Downloads reached a high of 4.4K in late January, gradually declining to 710 by the end of March. Revenue showed a peak of $109 in late February, with most weeks generating around $50. Active users peaked at 4.9K in late January and decreased to 2.1K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. had a steady performance with weekly downloads ranging from 70 to 263, ending the quarter at 164. Revenue saw minor fluctuations, with a peak of $36 in late February and generally staying below $30. The game’s active users followed a similar pattern, starting at 423 in late December and ending at 238 by the end of March.
Real Boxing: KO Fight Club, also from Vivid Games S.A., experienced lower engagement compared to its counterpart. Weekly downloads remained below 60, with a slight peak at 57 in early January. Revenue was minimal, peaking at $26 in mid-January and staying mostly under $10. Active users were consistently low, ranging from 30 to 53 throughout the quarter.
WWE Mayhem by Reliance Games saw stable but modest performance. Downloads peaked at 90 in mid-March, with most weeks seeing around 40-60 downloads. Revenue remained low, with a notable peak at $45 in late March. The game maintained a steady user base of around 100 active users, peaking at 147 in mid-March.
These insights highlight the varied performance of the top boxing games in Croatia during Q1 2022. For more detailed analytics and trends, visit Sensor Tower.